hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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Hip_GL3Renderer.drawIndexed
hip
hiprenderer
backend
gl
glrenderer
Hip_GL3Renderer
Offset will always be based per index_t.
class
Hip_GL3Renderer
void
drawIndexed
(
index_t
indicesCount
,
uint
offset
= 0
)
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hip
hiprenderer
backend
gl
glrenderer
Hip_GL3Renderer
functions
begin
clear
createFrameBuffer
createIndexBuffer
createShader
createShaderVar
createTexture
createVertexArray
createVertexBuffer
dispose
drawIndexed
drawVertices
end
getGLRendererMode
hasErrorOccurred
init
initExternal
isBlendingEnabled
isRowMajor
queryMaxSupportedPixelShaderTextures
setColor
setColorMask
setDepthTestingEnabled
setDepthTestingFunction
setErrorCheckingEnabled
setRendererMode
setShader
setStencilOperation
setStencilTestingEnabled
setStencilTestingFunction
setStencilTestingMask
setViewport
setWindowMode
static variables
isGLBlendEnabled
isGLDepthEnabled
isGLStencilEnabled
mode
variables
currentShader
window
Offset will always be based per index_t.